Thursday, October 22, 2009

Kick-Out!! Radio - Episode 20

This week, in our big 20th show: Shane McMahon's resignation, TNA's Bound For Disappointment; three steps to fixing TNA; WWE Smackdown vs. Raw 2010 video game; WWE Bragging Rights; and more!

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Theme song: "Believe" by Grasp Infinity


  1. I agree with you about Shane, it would be much bigger news if Stephanie left. I'm sad to see him go, but I don't think it's the end of the world, either.

  2. I also agree with your thoughts on Shane's departure. Even though he has provided a significant number of memorable moments over the years, his on-screen roles have been diminishing over the last few years. I realise that he was part of a lengthy feud with DX in 2006 and with Randy Orton earlier this year, but he also spent several long periods out of the spotlight as well. Furthermore, his ridiculous bumps, the things he's probably best known for, have also petered out. Aside from a couple of Van Terminators here and there, I definitely think that Shane's days of taking insane risks are long gone now. With that said, though, I echo your statement that you will be sad to see him go and I wish him all the best in the future.

    I'm glad you're somewhat excited for Bragging Rights, but I have actually not yet been able to garner a great amount of anticipation yet. I'm sure Morrison vs Miz and the World Heayweight Title match will make for solid viewing, but I doubt I'll watch the event live. Fortunately, I believe it will be free to watch in the UK, so I could end up recording it. In any case, if most of the other Pay-Per-Views this year are any guide, an event like this that hasn't sparked my interest might end up being quite good.

    I must say that I only dip in and out of TNA occasionally, so my comments may not be completely on the mark, but it seems to me that TNA is suffering from an identity crisis at the moment. As you mentioned, the powers that be need to decide whether they want the company to focus on wrestling or regular entertainment, but without trying to do too much at once. TNA has plenty of great wrestlers, but the idea that its most hardcore fans like to project in terms of it being a pure, no-strings attached technical wrestling show is wearing thin.

    You may have heard about this already, but TNA Impact will be airing on a free-to-air digital channel in the UK, but only on a temporary basis. This could be a great opportunity for a much wider British audience to check out the TNA product, and you'd think that TNA would be wanting to pull out all the stops to put on a great show for its new viewers. I believe the first of these episodes will air next Friday, and I think it will be interesting to see how the viewing figures shape up.

    Congratulations on reaching 20 episodes. Here's to many more.

  3. Some food for thought re: the futility of staying the the PS2:

    "This is awesome stuff. There are a few restrictions – although you can go for 10 years in a story, you can only have 55 scenes and 54 matches in one tale – but they're not that big of a deal. Are you going to make a 100-part story all that often? Interestingly, this version has an upside compared to the PS3 version of SVR 2010. Over there, you can only have 10 Created Superstar appearances in a given story. Now, that's 10 "appearances"; if you use two CAS in one scene, that's two appearances. If you used one CAS in three scenes, that's three appearances. On the PlayStation 2, there are no such restrictions. You could have 10 years filled only with Created Superstars if you wanted. Of course, you can only save two stories to each SVR 2010 save file on the PS2, which is a bit limiting."

    So while we may not get the pretty graphics, the online options and such that the other systems are getting, we are getting a better version of the thing you are interested in. I think it is a fair trade off for the moment (that and the fact that I can play me some Fire Pro whenever I choose as well ;) )

  4. I think the PS2 version doesn't have those limitations because they don't have the revamped CAW clothes, which are all in 3D instead of the "painted on" look. Still, that's definitely an awesome bonus for PS2 owners, though I don't know why it would be such a technical limitation on "advanced" systems like the PS3 and 360.